Tuesday, September 30, 2014

ChaosGroup PhoenixFD v2.2000 For 3ds Max 2015 x64

Phoenix FD 2.0 for 3ds Max Key Features


Foam and splashes particle shader

Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.



Simulation of foam and splashes

With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.


GPU Preview improvements

In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.




Phoenix FD Tutorials




Home: http://www.chaosgroup.com/en/2/phoenixvideos.html
DL here: http://thinfi.com/h91
DL password: http://i0n1c50ft.blogspot.com/

Monday, September 29, 2014

Vray Advance 3.00.07 3dsMax 2015 x64






BUG FIXES
• V-Ray: "Direct visualization" of the caustics photon map
now works properly with VRayEnvironmentFog
• V-Ray: Fixed issue with freezing at render start with
memory frame buffer and very large resolutions
• VRayProxy: Fixed crash with Nitrous in 3ds Max 2015 with a
scene created with an older version of V-Ray
• VRayStereoscopic: Fixed crash when outputting Deep EXR
with "Previous render" set to anything but "Unchanged"

http://www.v-ray.com/features/overview/
http://www.v-ray.com/features

DL here: http://thinfi.com/h8v
DL Password: http://i0n1c50ft.blogspot.com/

Wednesday, September 10, 2014

ALL AUTODESK 2015 PORTABLE PRODUCT

all portable autodesk programs. please note: you need the adlm license service 2015 or one installed autodesk 2015 program on your computer - than you can activate the license with the x-force keygen. otherwise you become a license error and can use the programs only for some days as trial version. all programs be visualized so you cant install plugins. and fore some programs you must copy a small folder to C:\Program Files - then follow the instruction inside the rar files.

other way for licensing autodesk products from x-force but this is a little bit to complicated so please can some one test this way and post the result here ? the files you need find you here:
ADNLcrk.rar 2.5 MB

mudbox 2015 portable


3ds max 2015 portable big version:

X_Force for 3ds Max 2015.7z 319 KB


3ds max 2015 portable small version:

autocad 2015 portable
maya 2015 portable
inventor 2015 portable
inventor 2015 material libraries
revit architecture 2015 portable
revit mep 2015 portable
revit structure 2015 portable
sketchbook pro 2015 portable


here are the standard libraries and 3 folders with textures


Sunday, August 24, 2014

Itoo Rail Clone Pro v1.4.3.220 for 3ds Max 2014 x64bit


UNINSTALL OLD VERSIONS!!!


1. Install RailClone plugin to your max version folder. C:\Program Files\Autodesk\3ds Max 2014
2. Install library. ( leave installation directory as default)
3. Create this custom folder. C:\ProgramData\Itoo Software\Licenses
4. Run XF Keygen from crack folder and generate license .
5. Copy the generated license.sls from XF Keygen to. C:\ProgramData\Itoo Software\Licenses
6. Run licpanel.exe from crack folder and copy the hardware ID number.
7: Run XF Keygen again and paste your hardware ID and generate license.
8: Copy XF generated license again and paste it to. C:\ProgramData\Itoo Software\Licenses
9: Open 3ds Max 2014. Done!

Enjoy!
Max 9 to Max 2014 64Bit ONLY, so 32bit users, get with the modern times!

Home: http://www.itoosoft.com/railclone.php
Download:

Video Installation: http://goo.gl/tE7jSr

Thursday, August 21, 2014

Peregrinelabs Yeti 1.3.12 plugin for Maya 2015 Windows 64bit

Yeti - Peregrine Labs
yeti* is a powerful node based toolset for producing fur, feathers and efficiently instancing geometry within Autodesk’s Maya™
Current Version: 1.3.12 for Maya 2013 and higher Buy Now Try Now

yeti-cadburys

fur and hair

It’s what Yeti was built for, with numerous nodes for styling and an integrated dynamics engine all of your fur and hair needs can be met.

feathers

A custom procedural generator takes feather creation and rendering a step further to offer an efficient artist friendly means of creating extremely high detailed plumage.

procedural workflow
Yeti has been developed to embrace the freedom and flexibility to create, change, animate and render using the procedural graph editor integrated within Maya’s interface.

flexible grooming
Unlike traditional fur solutions Yeti grooms are not dependent on surface topology or texture UVs; this allows models to change with only minor aesthetic tweaks to the groom and strand placement anywhere on a surface.

styling
Styling is made easy with a diverse range of tools for short fur, long hair, parting and feathers that are both powerful and user friendly.

pipeline and rendering
Developed as a good global citizen from the start; Yeti caches are lightweight with built in previews with support for most industry leading rendering engines.


feature list
Core
non-destructive procedural workflow
multi-core evaluation of graphs
expression-based node parameters
numerous nodes including grow, scatter, comb, clump, texture and many more
integrated low resource caching system
changing UVs and topology handled gracefully
subdivision surfaces supported as an emissions surface
high quality, fully multi-threaded dynamics solver
Workflow
fully integrated into Maya
support for corrective grooming post-dynamics
unlimited number of surfaces, grooms and guide curves
visual procedural feather editor
instance geometry to points and fur
deformable instances that follow the shape and motion of input fibres
comb and deform fur based on grooms and guide curves
group points and fur based on bounding geometry
publishable groom files that store a whole groom in a single file for easy versioning and asset management
Grooming
non topology specific
strands can be placed anywhere on a surface at any density
unlimited number of user attributes to control parameters in a graph
export/import any attribute to/from a 2d textures
surface-based combing and 3d sculpting modes
integrated strand editing via Maya component mode
easy tools for creating parting and crowns
Rendering
render-time dynamic evaluation
rendering parameters (density, etc.) can be changed without the need to re-cache
command line PTC generator for point-based occlusion and GI
ability to pass custom surface attributes to shader for render time effects
renderer-specific instance optimizations
supported renderers
Pixar's Renderman



Chaos Group V-Ray

Solid Angle Arnold


pricing
Permanent License CA$1195
3 Month Rental CA$400
6 Month Rental CA$720
9 Month Rental CA$999


All licenses are floating and include access to online support, our ticketing system and minor updates. If your production requires a higher level of support, please contact us for options.


© 2010 - present by Peregrine Labs, a division of Peregrine Visual Storytelling Ltd. All rights reserved.

Home: http://peregrinelabs.com/yeti/
DLink: http://thinfi.com/ga9
Password: http://i0n1c50ft.blogspot.com/

How to install?
1. Copy the folder "Yeti-v1.3.12_Maya2015-windows64" to c:\
Inside the folder, edit and save the "pgYetiMaya.mod" file after writing your path to yeti, 
in this case: "+ pgYetiMaya 1.3.12 C:\Yeti-v1.3.12_Maya2015-windows64"

2. create rlm folder in c and put in the "peregrinel.lic"

3. create maya environnement file:

MAYA_MODULE_PATH = C:\Yeti-v1.3.12_Maya2015-windows64;
MTOA_EXTENSIONS_PATH = C:\Yeti-v1.3.12_Maya2015-windows64\plug-ins;
MTOA_PROCEDURAL_PATH = C:\Yeti-v1.3.12_Maya2015-windows64\bin;
PEREGRINEL_LICENSE = C:\rlm\peregrinel.lic;

4. Start Maya and add the Yeti plugin through the Plugin Manager.

Monday, August 18, 2014

Chaosgroup V-Ray 2.50.01 for 3ds Max 2015 x64bit Windows

  • V-Ray for 3ds Max Key Features

    RENDERING

    New Progressive Production Renderer for interactive and production rendering.

    Render Mask to specify render regions using an object selection or image mask.

    Max Ray Intensity parameter to remove noise resulting from over bright sources.

    Faster Hair rendering with support for view-dependent tessellation.

    Reflection/ Refraction Trace Sets to control object visibility in reflections and refractions.

    Deep Image support including OpenEXR 2.0 output.

    V-Ray RT Improvements - support for Render Elements on GPU; support for SSS, VRaySkinMtl, and VRayDirt (Ambient Occlusion) on CPU; support for Forest Pack and RailClone from iToo Software

    Improved Distributed Rendering with Automatic Asset transfer and ability to exclude local machine.

    Support for additional render elements - have full control in compositing by separating the render into render elements

    Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene.

    Bidirectional Path Tracing (BPT) - create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view.

    Four different image sampling methods - fast anti-aliasing engines to fit any case and requirements


    LIGHTING

    Probabalistic Light Sampling for optimized rendering of scenes with multiple lights.

    Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.

    Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping

    Directionality parameter for rectangle V-Ray lights - turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter

    Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render times


    SHADING

    VRmats for sharing V-Ray materials across host applications.

    Improved Subsurface Scattering with support for object-based and raytraced illumination.

    VRaySkinMtl with layered reflections and artist-friendly controls.

    OSL support for programmable shaders.

    Efficient shading system optimized for ray-tracing - specially optimized shaders to improve render speeds.

    Support for efficient material layering - quickly render complex materials using the V-Ray Blend material.

    VRayCarPaintMtl for creating stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.

    VRayDistanceTex texture - use this procedurally generated texture to create a wide range of effects based on the distance between objects in the scene. The map is computed analytically without raytracing and can be used to drive other render-time effects like V-Ray fur and displacement mapping.
    VRayMultiSubTex - use this V-Ray specific texture to assign different textures based on object ID.

    VRayHairInfoTex is a new texture, adding control and flexibility when using the VRayHairMtl.

    VRayOrnatrixMod is a new modifier, providing the ability to render Ephere’s Ornatrix hair seamlessly in V-Ray.

    VRayPtex is a new texture capable of loading Ptex files, an innovative texture format created by Walt Disney Animation Studios®, that eliminates the need to assign UVs.

    VRayGLSLMtl is a new shader, providing the ability to load materials created using the meta shading language - MetaSL.

    VRayGSLTex is a new map capable of loading textures created using MetaSL

    Dispersion - the new and improved V-Ray material comes with a complete support for light dispersion. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye.

    GEOMETRY

    VRayClipper for creating cutaway and section renders.

    Metaballs with support for rendering implicit surfaces.

    WORKFLOW

    Quick Settings with production-ready presets for fast render set ups.

    Improved V-Ray Frame Buffer with added color correction controls.

    Simplified User Interface with easy access to common controls.

    New V-Ray Toolbar with easy access to common controls.

    New Online Documentation with direct links within interface.

    OpenColorIO support for advanced color management.

    Alembic integration with support for hair and particles.

    Lens Effects supported directly in V-Ray Frame Buffer.

    Lens Analyzer Tool to match barrel distortion using any image (no longer limited to grid photo).

    VRayExposureControl plug-in for proper exposure of regular viewport and camera views, including orthographic views.

    V-Ray Light Lister - quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister.

    Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture

    On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive

    Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier

    Stereoscopic setup - use the VRayStereoRig helper to quickly set up stereoscopic images and animations. In addition, the built in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.

    ADDITIONAL FEATURES AND IMPROVEMENTS

    Support for object-based custom tags in filenames using VRayHDRI

    Support for Mari <UDIM> and Mudbox <UVTILE> tags in VRayHDRI

    Support for Ground Environment Projection in VRayHDRI

    Support for Ptex object-space vector displacement


    Key features may vary depending on the product choice and respective version of V-Ray being use. Chaos Group maintains the right to make changes to feature lists and products without future notice.



    Copyright ©2014, Chaos Software





Sunday, August 17, 2014

Chaosgroup V-ray 2.40.02 for Maya 2014 - 2015 for Windows 64bit

V-Ray 2.4 for Maya Product Overview

V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.

Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process.

The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.

V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.

V-Ray for Maya Key Features

General Overview








Here are some of the key features of the new V-Ray 2.0 for Maya. To enjoy the full list of improvements and videos, please click here.

V-Ray 2.4 for Maya features and improvements.

V-Ray RT GPU Enhancements - incorporate VRayProxy objects, texture-mapped area and mesh lights, Simple Skylight portals, and the VRayBlendMtl into an ultra-fast V-RayRT GPU workflow.

VRayHairMtl - a new shader allowing users to render hair and fur with unprecedented quality, control, and speed.

VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. 






Ptex textures - with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures.






Interactive Rendering on CPU & GPU - V-Ray RT is a fully functional interactive rendering engine matching the production renderer results. With GPU acceleration, you can rely on a significantly faster interactive rendering process.




VRayLightSelect Render Element - extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software. 





Pricing & Upgrade Policy

Chaos Group products are licensed per machine and with one V-Ray for Maya license you can start and use V-Ray GUI and tools inside Maya platform, start one local render job, speed up rendering with up to 10 render slaves for Distributed rendering using V-Ray Standalone, speed up rendering with up to 10 render nodes using Maya batch.

The official suggested end user price of a single new license of V-Ray 2.0 for Maya is 970 EUR/ 1350 USD/ 840 GBP

The official suggested end user price for Upgrade from V-Ray 1.5 to V-Ray 2.0 for Maya is 200 EUR/ 280 USD/ 170 GBP

Note: Prices do not include dongle/VAT/shipping.




System requirements

  • • A SSE2- capable processor (Intel Pentium IV or later);
  • • 2 GB RAM minimum;
  • • A supported operating system:
  • • Microsoft® Windows® XP Professional (SP2 or higher), 32-bit or 64-bit versions;
  • • Microsoft® Windows Vista® Business (SP1 or higher), 32-bit or 64-bit versions;
  • • Microsoft® Windows 7® 32-bit or 64-bit;
  • • Microsoft® Windows 8® 32-bit or 64-bit;
  • • Fedora™ or compatible distributions;
  • • Red Hat® Enterprise Linux® 5.3 WS (64-bit);
  • • Apple® Mac OS® X 10.6.5 or higher for CPU rendering (V-Ray 2.0 for Maya);

    Supported platforms

    • • Maya 2015 (32- or 64-bit);
    • • Maya 2014 (32- or 64-bit);
    • • Maya 2013 (32- or 64-bit);
    • • Maya 2012 (32- or 64-bit);
    • • Maya 2011 (32- or 64-bit);
    • • Maya 2010 (32- or 64-bit);
    • • Maya 2009 (32- or 64-bit);
    • • Maya 2008 (32- or 64-bit); 

      Note: MAC versions of V-Ray 2.0 for Maya 2008, 2009 and 2010 do not support GPU rendering 

      Copyright ©2014, Chaos Software


DLink: http://bit.ly/1pcsTH6 ( for Maya 2015 Windows )
DLink: http://bit.ly/1pcrekE ( for Maya 2014 Windows )
Password: http://i0n1c50ft.blogspot.com/