Yeti - Peregrine Labs
yeti* is a powerful node based toolset for producing fur, feathers and efficiently instancing geometry within Autodesk’s Maya™
Current Version: 1.3.12 for Maya 2013 and higher Buy Now Try Now
yeti-cadburys
fur and hair
It’s what Yeti was built for, with numerous nodes for styling and an integrated dynamics engine all of your fur and hair needs can be met.
feathers
A custom procedural generator takes feather creation and rendering a step further to offer an efficient artist friendly means of creating extremely high detailed plumage.
procedural workflow
Yeti has been developed to embrace the freedom and flexibility to create, change, animate and render using the procedural graph editor integrated within Maya’s interface.
flexible grooming
Unlike traditional fur solutions Yeti grooms are not dependent on surface topology or texture UVs; this allows models to change with only minor aesthetic tweaks to the groom and strand placement anywhere on a surface.
styling
Styling is made easy with a diverse range of tools for short fur, long hair, parting and feathers that are both powerful and user friendly.
pipeline and rendering
Developed as a good global citizen from the start; Yeti caches are lightweight with built in previews with support for most industry leading rendering engines.
feature list
Core
non-destructive procedural workflow
multi-core evaluation of graphs
expression-based node parameters
numerous nodes including grow, scatter, comb, clump, texture and many more
integrated low resource caching system
changing UVs and topology handled gracefully
subdivision surfaces supported as an emissions surface
high quality, fully multi-threaded dynamics solver
Workflow
fully integrated into Maya
support for corrective grooming post-dynamics
unlimited number of surfaces, grooms and guide curves
visual procedural feather editor
instance geometry to points and fur
deformable instances that follow the shape and motion of input fibres
comb and deform fur based on grooms and guide curves
group points and fur based on bounding geometry
publishable groom files that store a whole groom in a single file for easy versioning and asset management
Grooming
non topology specific
strands can be placed anywhere on a surface at any density
unlimited number of user attributes to control parameters in a graph
export/import any attribute to/from a 2d textures
surface-based combing and 3d sculpting modes
integrated strand editing via Maya component mode
easy tools for creating parting and crowns
Rendering
render-time dynamic evaluation
rendering parameters (density, etc.) can be changed without the need to re-cache
command line PTC generator for point-based occlusion and GI
ability to pass custom surface attributes to shader for render time effects
renderer-specific instance optimizations
supported renderers
Pixar's Renderman
Chaos Group V-Ray
Solid Angle Arnold
pricing
Permanent License CA$1195
3 Month Rental CA$400
6 Month Rental CA$720
9 Month Rental CA$999
All licenses are floating and include access to online support, our ticketing system and minor updates. If your production requires a higher level of support, please contact us for options.
© 2010 - present by Peregrine Labs, a division of Peregrine Visual Storytelling Ltd. All rights reserved.
Home:
http://peregrinelabs.com/yeti/
DLink:
http://thinfi.com/ga9
Password:
http://i0n1c50ft.blogspot.com/
How to install?
1. Copy the folder "Yeti-v1.3.12_Maya2015-windows64" to c:\
Inside the folder, edit and save the "pgYetiMaya.mod" file after writing your path to yeti,
in this case: "+ pgYetiMaya 1.3.12 C:\Yeti-v1.3.12_Maya2015-windows64"
2. create rlm folder in c and put in the "peregrinel.lic"
3. create maya environnement file:
MAYA_MODULE_PATH = C:\Yeti-v1.3.12_Maya2015-windows64;
MTOA_EXTENSIONS_PATH = C:\Yeti-v1.3.12_Maya2015-windows64\plug-ins;
MTOA_PROCEDURAL_PATH = C:\Yeti-v1.3.12_Maya2015-windows64\bin;
PEREGRINEL_LICENSE = C:\rlm\peregrinel.lic;
4. Start Maya and add the Yeti plugin through the Plugin Manager.