Showing posts with label 3ds Max Plugin. Show all posts
Showing posts with label 3ds Max Plugin. Show all posts

Tuesday, September 30, 2014

ChaosGroup PhoenixFD v2.2000 For 3ds Max 2015 x64

Phoenix FD 2.0 for 3ds Max Key Features


Foam and splashes particle shader

Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.



Simulation of foam and splashes

With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.


GPU Preview improvements

In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.




Phoenix FD Tutorials




Home: http://www.chaosgroup.com/en/2/phoenixvideos.html
DL here: http://thinfi.com/h91
DL password: http://i0n1c50ft.blogspot.com/

Monday, September 29, 2014

Vray Advance 3.00.07 3dsMax 2015 x64






BUG FIXES
• V-Ray: "Direct visualization" of the caustics photon map
now works properly with VRayEnvironmentFog
• V-Ray: Fixed issue with freezing at render start with
memory frame buffer and very large resolutions
• VRayProxy: Fixed crash with Nitrous in 3ds Max 2015 with a
scene created with an older version of V-Ray
• VRayStereoscopic: Fixed crash when outputting Deep EXR
with "Previous render" set to anything but "Unchanged"

http://www.v-ray.com/features/overview/
http://www.v-ray.com/features

DL here: http://thinfi.com/h8v
DL Password: http://i0n1c50ft.blogspot.com/

Sunday, August 24, 2014

Itoo Rail Clone Pro v1.4.3.220 for 3ds Max 2014 x64bit


UNINSTALL OLD VERSIONS!!!


1. Install RailClone plugin to your max version folder. C:\Program Files\Autodesk\3ds Max 2014
2. Install library. ( leave installation directory as default)
3. Create this custom folder. C:\ProgramData\Itoo Software\Licenses
4. Run XF Keygen from crack folder and generate license .
5. Copy the generated license.sls from XF Keygen to. C:\ProgramData\Itoo Software\Licenses
6. Run licpanel.exe from crack folder and copy the hardware ID number.
7: Run XF Keygen again and paste your hardware ID and generate license.
8: Copy XF generated license again and paste it to. C:\ProgramData\Itoo Software\Licenses
9: Open 3ds Max 2014. Done!

Enjoy!
Max 9 to Max 2014 64Bit ONLY, so 32bit users, get with the modern times!

Home: http://www.itoosoft.com/railclone.php
Download:

Video Installation: http://goo.gl/tE7jSr

Monday, August 18, 2014

Chaosgroup V-Ray 2.50.01 for 3ds Max 2015 x64bit Windows

  • V-Ray for 3ds Max Key Features

    RENDERING

    New Progressive Production Renderer for interactive and production rendering.

    Render Mask to specify render regions using an object selection or image mask.

    Max Ray Intensity parameter to remove noise resulting from over bright sources.

    Faster Hair rendering with support for view-dependent tessellation.

    Reflection/ Refraction Trace Sets to control object visibility in reflections and refractions.

    Deep Image support including OpenEXR 2.0 output.

    V-Ray RT Improvements - support for Render Elements on GPU; support for SSS, VRaySkinMtl, and VRayDirt (Ambient Occlusion) on CPU; support for Forest Pack and RailClone from iToo Software

    Improved Distributed Rendering with Automatic Asset transfer and ability to exclude local machine.

    Support for additional render elements - have full control in compositing by separating the render into render elements

    Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene.

    Bidirectional Path Tracing (BPT) - create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view.

    Four different image sampling methods - fast anti-aliasing engines to fit any case and requirements


    LIGHTING

    Probabalistic Light Sampling for optimized rendering of scenes with multiple lights.

    Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.

    Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping

    Directionality parameter for rectangle V-Ray lights - turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter

    Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render times


    SHADING

    VRmats for sharing V-Ray materials across host applications.

    Improved Subsurface Scattering with support for object-based and raytraced illumination.

    VRaySkinMtl with layered reflections and artist-friendly controls.

    OSL support for programmable shaders.

    Efficient shading system optimized for ray-tracing - specially optimized shaders to improve render speeds.

    Support for efficient material layering - quickly render complex materials using the V-Ray Blend material.

    VRayCarPaintMtl for creating stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.

    VRayDistanceTex texture - use this procedurally generated texture to create a wide range of effects based on the distance between objects in the scene. The map is computed analytically without raytracing and can be used to drive other render-time effects like V-Ray fur and displacement mapping.
    VRayMultiSubTex - use this V-Ray specific texture to assign different textures based on object ID.

    VRayHairInfoTex is a new texture, adding control and flexibility when using the VRayHairMtl.

    VRayOrnatrixMod is a new modifier, providing the ability to render Ephere’s Ornatrix hair seamlessly in V-Ray.

    VRayPtex is a new texture capable of loading Ptex files, an innovative texture format created by Walt Disney Animation Studios®, that eliminates the need to assign UVs.

    VRayGLSLMtl is a new shader, providing the ability to load materials created using the meta shading language - MetaSL.

    VRayGSLTex is a new map capable of loading textures created using MetaSL

    Dispersion - the new and improved V-Ray material comes with a complete support for light dispersion. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye.

    GEOMETRY

    VRayClipper for creating cutaway and section renders.

    Metaballs with support for rendering implicit surfaces.

    WORKFLOW

    Quick Settings with production-ready presets for fast render set ups.

    Improved V-Ray Frame Buffer with added color correction controls.

    Simplified User Interface with easy access to common controls.

    New V-Ray Toolbar with easy access to common controls.

    New Online Documentation with direct links within interface.

    OpenColorIO support for advanced color management.

    Alembic integration with support for hair and particles.

    Lens Effects supported directly in V-Ray Frame Buffer.

    Lens Analyzer Tool to match barrel distortion using any image (no longer limited to grid photo).

    VRayExposureControl plug-in for proper exposure of regular viewport and camera views, including orthographic views.

    V-Ray Light Lister - quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister.

    Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture

    On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive

    Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier

    Stereoscopic setup - use the VRayStereoRig helper to quickly set up stereoscopic images and animations. In addition, the built in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.

    ADDITIONAL FEATURES AND IMPROVEMENTS

    Support for object-based custom tags in filenames using VRayHDRI

    Support for Mari <UDIM> and Mudbox <UVTILE> tags in VRayHDRI

    Support for Ground Environment Projection in VRayHDRI

    Support for Ptex object-space vector displacement


    Key features may vary depending on the product choice and respective version of V-Ray being use. Chaos Group maintains the right to make changes to feature lists and products without future notice.



    Copyright ©2014, Chaos Software





Sunday, August 17, 2014

Demolition Master 1.6 plugin for Max

Demolition Master 1.6:

Demolition Master is a 3dsmax tool based on Thinking Particles for make quick, and easy destructions. I provide a 3dsmax scene, with Demolition Master on it, all debries already connected and FumeFx setup. All thinking particles parameters are exposed on modifier panel, so you don’t need to know Thinking Particles workflow. All are advantatge in a full particles setup, particles change from one rule to another. You change parameters in real time in any frame and all your animation is recalculated. Delete geometry frags or debris based on his position, create procedural geometry.
Demolition Master uses Thinking Particles dynamic solver, more solid and stable than physx, with concave and convex objects enabled.

For Demolition Master you need 3dsmax 2010, 2011,2012 or 2013 with Thinking Particles 5 installed. FumeFx is also suported but not necesary.
Features list:
Interactive Dynamic Demolition System.
Procedural bullets.
Procedural Joint system.
Concrete, wood, glass and steel materials with specific parameters.
Full destruction control, fragmentation objects pass diferent states with diferent frictions defined by user.
Instant debries creation (splashes, trails, impact debris) for concrete, wood, steel, glass materials and bullets.
Instant interaction with FumeFx.
Thinking particles Tool, so you can refine all parameters for your needs.
TP dynamic solver presets, choose quality/speed, concave and convex objects suported.
Atractors, wind, and gravity modifier
Activators, choose what you want to destruct.
Export geometry
Bullet physics New in 1.6!
Use proxys to accelerate dynamics/viewport speed New in 1.6!


More information:
http://www.andvfx.com/demolition-master/
DLink: http://bit.ly/1p3UuKl

Monday, July 28, 2014

Craft Director Studio v14.1.2 Defense Edition


Prerigged Models:
AMX30-Roland
UH60F SeaHawk
AH-64 Apache
C-130 Hercules
M1A Abrams
CH53E Super Stallion
FA-18 Hornet


Homwe: http://www.craftanimations.com/




System Requirements

Windows 32-bitMicrosoft® Windows 7 Business
Microsoft® Windows Vista® Business (SP1 or higher)
Microsoft® Windows® XP Professional (SP2 or higher)
Autodesk® 3ds Max® 6, 7, 8, 9, 2008 to 2013
Autodesk® Maya® 7, 8, 8.5, 2008 to 2013
Autodesk® Softimage® 7.5, 2010 to 2013
MAXON® CINEMA 4D® R10, R10.5, R11, R11.5
OS X 32-bitApple® Mac OS® X 10.4.1 operating system or higher
Autodesk® Maya® 8.5, 2008, 2009, 2010, 2011, 2012
MAXON® CINEMA 4D® R10, R10.5, R11, R11.5
Windows 64-bitMicrosoft® Windows 7 Business
Microsoft® Windows Vista® Business (SP1 or higher)
Microsoft® Windows® XP x64 Edition (SP2 or higher)
Autodesk® 3ds Max® 9, 2008 to 2014
Autodesk® Maya® 8, 8.5, 2008 to 2014
Autodesk® Softimage® 7.5, 2010 to 2014
MAXON® CINEMA 4D® R10, R10.5, R11, R11.5
OS X 64-bitApple® Mac OS® X 10.6.1 operating system or higher
Autodesk® Maya® 2011, 2012
Linux 64-bitRed Hat® Enterprise Linux® 5.4 WS
Fedora™ 11
Autodesk® Maya® 2008, 2009, 2010, 2011, 2012
Recommended
Hardware
64-bit system with 8Gb of RAM (for massive scenes)
Recommended Input
Devices
Logitech Dual Action™
Optional: Logitech Extreme™ 3D Pro for Craft Helicopter™, Craft Airplane™ and Craft Airplane™ Extended
Optional: 3Dconnexion SpacePilot™ for advanced camera movements
Optional: Immersion MicroScribe® for Craft Digitizer Cam™









Thursday, July 24, 2014

MultiScatter 1.3.1.3a for Windows 64bit support Vray 3.0 plugin for Max 2013 to 2014


Features

  • Capability of creation huge amount of objects in array (hundreds of thousands and millions)
  • Quick rendertime generation of objects with optimized RAM management
  • Random transformations (scale, rotation) of objects in array
  • Distribution of objects based on bitmaps or procedural maps
  • Scaling of objects based on bitmaps or procedural maps
  • Realtime viewport preview of objects placement
  • Different types of viewport preview of objects
  • Special procedural map the MultiScatterTexture
  • 64-bit support
Differences from VRayScatter:
  1. Mental Ray support (geometry and Mental Proxy)
  2. Not only VrayProxy but any kind of geometry supported
  3. Many objects in one Scatter
  4. Probability texture for objects "clustering"
  5. Multithreading support in all operations including viewports
  6. Picking objects directly from a scene
  7. Materials, property and animation interactively depended to scene objects.
  8. "Help pictures" for new users (possible to switch off).
  9. Revolutionary viewport preview mode - points.
  10. Diffuse colour or wirecolor preview in viewport.
  11. Collision preview in viewport.
  12. Converting MultiScatter object to single mesh or instant copied objects.
  13. MultiScatter utility.

System Requirements

MultiScatter 1.3.x.x and later:
3ds Max versions: 2010, 2011, 2012, 2013, 2014
3ds Max Design : from 2010 and higher
If you use V-Ray, versions: 1.5 (SP3- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 , 3
MultiScatter 1.2.0.12
3ds Max versions: 2008 (no Mental Ray support), 2009, 2010, 2011, 2012, 2013, 2014
3ds Max Design : all
If you use V-Ray, versions: 1.5 (RC5 -no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4
OS: Windows XP, Windows Vista, Windows 7, 8 all 32 and 64 bit
Microsoft Visual C++ 2010 Redistributable Package
User must have local administrator rights with Windows XP to use MultiScatter.
on Windows 7 administrator right needed only during installation

Additional Information




MultiScatter is a new product based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!

Wednesday, July 23, 2014

RayFire plugin for Autodesk 3ds Max 2014


RayFire plugin for Autodesk 3ds Max 2009 - 2014

RayFire 1.64 with new Voronoi modifier released.

Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate,

explode and do other similar things you have always dreamed of to do in Max...

Feature list:

  • NVidia PhysX Rigid Body support via RayFire user interface.
  • NVidia PhysX Force Influence Allows You to affect on objects in simulation by forces, space warps and mouse cursor. Glue allows you to glue objects together and break connections between objects during simulation. Several types of simulated objects: Dynamic, Static, Kinematik, Sleeping and Dead.
  • Entropy Bullet Rigid Body support via RayFire user interface. (Beta)
  • Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can be demolished further with proper amount of collision strength.
  • Voronoi modifier. Interactive realtime Voronoi shatter modifier.
  • Cache object. Allows to cache geometry and animation is single file to store it outside of scene.
  • Trace object. Image tracing to fragments.
  • Fragmenter modifier. Interactive realtime Voronoi shatter modifier.
  • Clusters modifier. Groups simple fragments into more complex clusters.
  • Bomb helper. Allows You to create all kinds of explosions.
  • Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.
  • Asperity modifier Adds detalization to simple geometry and makes them much more realistic.
  • Cracks modifier. Animated 3D Cracks inside refractive object.
  • Voxels modifier. Creates voxels using geometry volume.
  • Fragmentation by Shapes. Allows to use Shapes as stensil to fragment objects.
  • Automatic update system.