Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts

Thursday, June 19, 2014

FXPHD - HOU211 Houdini Ocean Effects





With the release of Houdini 13.0 SideFX has extended their Ocean FX tools that were introduced in H12.5. Easy to use shelf-tools allow one click setups of complicated networks. Though as prof Nick Nimble found there are still quite a few hurdles you have to take if you want to put a boat on an ocean.

This course covers the Ocean FX tools, how they work and gives an insight in when to use the right tool. The majority of the course covers a project where we create a full CG shot of a boat on a rough sea. In the process we will use quite a few advanced techniques which we will tackle step by step. This is a course aimed at those who feel comfortable in Houdini but are looking to extend their skills.

Throughout this project you will learn to:
Create a full CG ocean shot
Think of FX in layers
Setup a horizon wide ocean
Render it realistically, using procedurals
Project a boat on this ocean, so it dynamically moves along with it
Simulate the water around the boat using a FLIP simulation
Blend this simulation around the edges towards the procedural to allow seamless blending in compositing.
Generate splashes and mist
Comp the shot using Nuke
Build Houdini Digital Assets to simplify your FX setups
This is a challenging course that will give an insight in the day to day life of a Houdini FX TD. It is important to remember that feature films use many in-house tools and very extensive RenderFarms to put these enormous effects on screen. This course is not intended to recreate that pipeline in a mere ten classes. However, via work on this project, you will get solid insights into how 

it all works and will certainly make you appreciate the enormous FX simulations even more when you know how labor and computationally intensive those effects actually are.

While working at The Ambassadors VFX in Amsterdam, Nick stumbled upon Houdini in 2008 and devoted every minute he could spare to learn the software using any available source, including fxphd. To kickstart his Houdini career he took a six month internship with Side Effects in Toronto, where he made a significant contribution to the development of the FLIP solver as it is in H12. He rejoined The Ambassadors for another year at their 3D department before he was hired by Double Negative in London as a FX TD on Man of Steel. He contributed to various dust simulations, look development of the afterburner FX of a fighter jet and the look development of a large magical effect. Nick is currently a Freelance Houdini FX artist/TD.


Class Syllabus
Class 1: We dive into our project: 'a full CG shot of a boat on a rough ocean'. We setup our procedural ocean and light it using an HDRI.
Class 2: As in any Effects pipeline our hero element, the boat, needs to be prepared for simulation.
Class 3: In the first of a set of two classes, we use the procedural ocean to generate dynamic motion for our boat, where the course is set by simple keyframe animation. We'll explore advanced projection methods.
Class 4: Our ocean and boat animation are ready and we setup the simulated ocean around our boat using the FLIP solver.
Class 5: Lets face the real challenge in this course, how do we blend between the simulated water around the boat and the procedural ocean. We will start building our flipOceanBlend digital asset.
Class 6: We continue the work that we started in class 5 and finish the flipOceanBlend digital asset.
Class 7: We finish the ocean geometry by generating a foam attribute that matches the procedural ocean foam and adjust the ocean shader to work with our dynamic ocean patch.
Class 8: We got our main elements in place, so lets spice up our shot with some additional effects layers. The shot takes place on a rough ocean so we are in need of some dramatic whitewater splashes.
Class 9: We add an additional mist layer and look into the challenges of volume rendering.
Class 10: We finish the project and do the final compositing in Nuke.


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Home:  http://www.fxphd.com/fxphd/courseDetails.php?idCourse=432&v=popup

Friday, June 13, 2014

Mastering V-Ray by Grant Warwick










Mastering Vray is an ongoing elite training course for professional CGI artists designed to be the most well 
thought out and production proven education for Vray to date...
There is nearly 700 people on the course now with artists from ILM, Weta and Sony as well as a huge number of 
world class studios taking part.
I am a multi-award winning print stills artist with over 11 years of CGI Experience. I have reinvented the 
workflows of multiple world class retouching/cgi studios and have made sure absolutely everything taught is 
above current production standards so that when you have completed the course you will have all the technical 
skills a high end stills artist requires without the mind numbing task of reading the manual 2000 times

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Comment from Grant Warwick ( Author of this tutorial )
haha! can't believe I made it 6 months with this many on the course! Is it a new record? 

I appreciate the words Wall-E, It was always going to happen. 
Now I have two options: 
(A) I can be a crying little bitch and complain and spend my days removing download links
(B) make BETTER content so people keep buying my stuff. 

I'll take Option B, 
Peace out and thanks for the support!


Let me just jump in and clear this up. 

When I said I don't mind if my course is pirated, I meant it. I'm happy for you guys to learn from me. If you're going to support me you will, if not, you won't. The only thing I can do to gain your support is make content that blows your mind. 
I can't force you, I can't sell you so it's out of my control. I will focus only on what matters. 

I went over 6 months with over 600 people joining the course and it didn't show up on warez once...I got the respect I deserved but sooner or later everything breaks. 

I worked with people who had lesser budgets, or people who couldn't afford it, I shared it with friends and people wanting to learn and I did it in a respectful way knowing this was coming. 

I have nothing against Diptera for releasing the course, so far, sales have not been affected and I 100% agree that education should be free (or close to) and that is why I charge students $50 for a years worth of content that IS and HAS made a huge difference to the vast majority of people on the course. 

Professionals are a different story, they are going to be making money off the knowledge learned in my course and therefore I charge a premium for that which makes sense but it annoys me when people don't offer students a cheap as possible rate. 

The only reason I have been so successful while other developers seem to get pissed off at piracy is because I'm not a fucking hypocrite. I have been a learner with no income just like everybody else, but I'm honest about it and now can say that I use 100% legal software to produce everything. As a professional that is my responsibility.(And it's cost 20k so far lol) 

I really appreciate the support and that the group buys were kept contained for so long, I'm doing well and I've got a new lesson coming out soon. 

IF you want to support me, you are making a big difference to myself and my younger brothers personal life (He recently lost his job, so now I can afford to pay him to help me out) 
I am preparing to be an amateur boxer and I am an obsessive psychopath when it comes to learning so I am improving rapidly thanks to being able to afford a great coach and gym. 
I have my first two fights in July, so they are very close now and I am bordering on bloodthirsty at this point. 
So weather you support me or not, I think it's pretty cool that I've changed myself from being a complete nerd obsessed with 3D 24/7 to becoming deadly and if you can help make that happen I have a huge amount of respect for you. 

If I can be happy with this situation, there is no reason for any of you guys to be getting pissed. 

Cheers.

Edit: Just FYI, even helping spread the word about my course helps me greatly so if you can't afford it and appreciate what I'm trying to do that would be awesome.

For me personally, the money most definitely 100% is in the training videos themselves. 
Even though I get a lot of emails with questions, it is manageable and they are basic questions for the most part. 

If you produce good quality videos that teach people actual real world useful information they will buy it if they can afford it. 
I would be pretty annoyed with myself if I relied on a community of people other than myself offering support to my subscribers.


Regards;
If you like the course and if you think you deserve it, simply help the Author's it will help them more further teaching.