Showing posts with label Script. Show all posts
Showing posts with label Script. Show all posts

Thursday, July 31, 2014

AutoBones for 3ds Max

AutoBones: New auto-rigging tool for 3ds Max

Version: 
 1.0.1.7
Date Updated: 
 07/28/2014
Hello, my name is Kevin Mackey.
During my time as an animator and technical artist, I have developed a tool called AutoBones, a system for
1) quickly creating character rigs using the Max bones system
2) allowing each chain of bones to be keyframed as a single object, and
3) switching seamlessly between IK and FK animation.
I have run a beta test in order to confirm a high degree of performance and stability, and am now making a commercial version available, including a 30-day free trial.
If you do any character animation at all with 3ds Max, AutoBones will save you significant setup and animation time. Even if you already use another system for rigging your characters, the speed with which AutoBones rigs can be set up and animated make it a fantastic choice for previz work.
More information, as well as the download itself, can be found at www.versatileartist.com/autobones
I am constantly looking for input on ways to improve AutoBones, so whether you are interesting in trying AutoBones or not, I would like to ask the following: “What elements do you believe are most essential in an animation rig?”
In addition, please feel free to ask me any questions you may have! I will try to check back here for responses, but I can always be reached at kmackey@versatileartist.com
And of course, I would love to see anything you create using AutoBones! Share images and links here if you like, or send them to me directly.
-Kevin

Tuesday, July 15, 2014

MR GPU-Accelerated GI Max Maya 2015

Default MR GPU-Accelerated GI Max Maya 2015

Mental Ray’s GPU accelerated GI engine prototype for Max and Maya 2015 (MR 3.12 only)

It's just a Mel and MS Script, but it works fine here (medium machine i7 2700K, old gtx 465), 5-10 seconds faster, it just needs more CUDA cores, I believe your machine is better than mine 

Download the script bellow the page and also read the limitations.

Maya :
1. Put da script to your Maya script folder
2. Open your maya scene, set render to MR, make sure FG is on (and GI/optional)
3. Run the script by type GI_GPU()
4. Enable GI GPU, Enable Use GPU
5. Enable Override FG globals and set to 4,2,25
6. Render

Max :
1. Of course you know how to run ms script eh ?
2. Set render to MR, make sure FG is on
3. Run da script
4. Render

Just in case :
I know MR is getting old, but believe me, this grandpa is one of the greatest render engine 

PS : Almost all render engines are good as long as it has passes with higher bit depth (16,32 or float) for linear workflow, at the end...the compositor wins.

Wednesday, July 2, 2014

Faustics Max Script for 3ds Max 2011 - 2015


Faustics

Version: 
 1.0.1
Date Updated: 
 06/28/2014
Faustics is a MaxScript for creating procedural water Caustics effect in 3ds Max, easily and quickly. Faustics produces beautiful Caustics effects and these are extremely fast to render.
Update: Minor update.
Additional Info: 
No plugins of any kind are needed. The scenes created using Faustics can be rendered without the script. It provides three kinds of Caustics effects for water - Turbulence, Waves and Rain, out of the box. You can blend these effects quickly or add your own animated map also. A simple UI and quick previews let you create complex and beautiful refractive or reflective water Caustics in minutes !
Faustics caters to a beginner as well as advanced users of 3ds Max. A beginner needs to click just one button to start off and an advanced user can customize many aspects of the effect, such as light properties, size, speed, chaos, animation properties and many more things, to get an infinite variety of Caustics. It can be used to create special effects too. It needs no water surface model of any kind, the Caustics are stand alone.
It also has a function to export the Caustics animated map for use in a game engines.
Feature List:
  • Create water Caustics in a Single Click.
  • Extremely fast renders.
  • Still and Animated Previews.
  • Multiple Sources of Caustics, where each can have its own settings.
  • Three kinds of built-in effects - Turbulence, Waves and Rain.
  • Enables blending of these three effects.
  • Supports custom animated image sequences or video file as Caustic Maps.
  • Source properties, like color, intensity, type etc can be customized.
  • Turbulence, wave and rain properties can be customized.
  • Each source can independently have its own set of properties and effects.
  • Supports include/exclude of objects that can receive Caustics from each source independently.
  • Exports the animated Caustics map for use in game engines.
Faustics is a commercial script and is available via CGArena Store or Turbosquid.
 A limited feature free demo version is available and is attached below.

Version Requirement: 
 3ds Max 2011-2015