AutoBones: New auto-rigging tool for 3ds Max
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Hello, my name is Kevin Mackey.
During my time as an animator and technical artist, I have developed a tool called AutoBones, a system for
1) quickly creating character rigs using the Max bones system
2) allowing each chain of bones to be keyframed as a single object, and
3) switching seamlessly between IK and FK animation.
1) quickly creating character rigs using the Max bones system
2) allowing each chain of bones to be keyframed as a single object, and
3) switching seamlessly between IK and FK animation.
I have run a beta test in order to confirm a high degree of performance and stability, and am now making a commercial version available, including a 30-day free trial.
If you do any character animation at all with 3ds Max, AutoBones will save you significant setup and animation time. Even if you already use another system for rigging your characters, the speed with which AutoBones rigs can be set up and animated make it a fantastic choice for previz work.
More information, as well as the download itself, can be found at www.versatileartist.com/autobones
I am constantly looking for input on ways to improve AutoBones, so whether you are interesting in trying AutoBones or not, I would like to ask the following: “What elements do you believe are most essential in an animation rig?”
In addition, please feel free to ask me any questions you may have! I will try to check back here for responses, but I can always be reached at kmackey@versatileartist.com
And of course, I would love to see anything you create using AutoBones! Share images and links here if you like, or send them to me directly.
-Kevin
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