- Free for commercial use without any limitations, with user-friendly pricing planned for future releases.
- Easy to use - most scenes can be rendered with default settings, without changing a single parameter! Most new users are able to learn Corona in 1-3 days. And it is a deeply integrated 3ds MAX plugin, not only an exporter.
- High quality results with no interpolation artifacts or splotches. Only 100% crisp ray-traced shadows and GI. Even biased results are very close to the unbiased reference.
- Fast rendering with immediate feedback with the progressive rendering. Corona can quickly render complicated scenes with glossy reflections, soft shadows, massive vegetation, etc.
- Fast development - There is a new major version every few months. Most serious reported bugs are fixed in a matter of days. Users can propose new features, and most of the good suggestions are implemented in the next major release.
Features
Some of the supported features are:- Full 3ds MAX integration
- Cinema 4D and Maya versions in development.
- Standalone version with a third-party Blender exporter.
- Unbiased/consistent rendering with path tracing, light tracing, bidirectional path tracing, progressive photon mapping, and Vertex Connection and Merging
- Biased splotch-free rendering with radiance caches
- Corona material supporting: diffuse, reflection, refraction, translucency, opacity, bump/normal mapping, displacement, emission, and anisotropy
- Physical sun & sky, area lights, IES light profiles, and fast geometry lights
- Physically correct depth of field and motion blur rendering, physical camera and light emission settings
- Progressive and bucket rendering modes
- Distributed rendering
- Built-in simple and fast scattering and proxy plugins, custom texmaps
Read everything about it here: http://corona-renderer.com:8080/a7.html
Download it here: http://corona-renderer.com:8080/a7.zip
Get the sample scene here: https://corona-renderer.com/forum/index.php/topic,4354
Rawalanche was so kind to release his scene used for the Corona A4 benchmark in original .max format. It is a small, nice example of complete scene, ready to render with Corona.
You can download it here: http://corona-renderer.com/stuff/sample_scene.zip. You will notice that the render settings are left to defaults except for exposure, as there is really no need to change anything to get nice renders ;).
Licence: Permission is granted to use the scene for personal learning purposes. It is strictly forbidden to sell the scene or any of its parts, or to claim the scene or its renders as own. Name of the original author (Ludvik Koutny) must be attached to any renders of the original or modified scene.
You can download it here: http://corona-renderer.com/stuff/sample_scene.zip. You will notice that the render settings are left to defaults except for exposure, as there is really no need to change anything to get nice renders ;).
Licence: Permission is granted to use the scene for personal learning purposes. It is strictly forbidden to sell the scene or any of its parts, or to claim the scene or its renders as own. Name of the original author (Ludvik Koutny) must be attached to any renders of the original or modified scene.
Well, what can I say, it's a Script that exports panoramas ;) Ondra had the idea, I've just been scripting it.
The script either takes a 360x180° jpg file or grabs the image directly from CoronaVfb and generates 3 or 4 files (depends on your settings). The Html file uses the awesome threejs library http://threejs.org/.
How to use:
- Choose a Name for your panorama
- Set an output path for your panorama files (you can use the browse button)
- Either pick a jpg file (Browse)
- .. or grab the current image from the CoronaVfb
- you can turn off the automatic rotation if you want it static
- you can also turn off the Corona Logo display (but why would you want to do that ;-) )
- now you can use it locally on your machine or upload all the files to your webspace. Paths are all relative, so it's portable.
Example:
http://www.racoon-artworks.de/panorama/Cathedral_6k.html
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