faceshift 2014 Available!
We’re excited to announce faceshift 2014! We’ve updated the quality, streamlined the workflow, and added a few power features as well – all while keeping the user interface familiar and easy to use.
This is a free upgrade for current faceshift users. If you haven’t purchased yet, we’re now bundling the software with the best available depth sensor on our webshop.
Here’s a quick glimpse of the features:
Improved Tracking Quality!
Much effort has made to improve quality, both in real time and refined data. The results in faceshift 2014 are vastly improved. You’ll notice more stable tracking, less jitter, and more refined expressions.
Much effort has made to improve quality, both in real time and refined data. The results in faceshift 2014 are vastly improved. You’ll notice more stable tracking, less jitter, and more refined expressions.
Training Changes
You can now automatically progress through Expressions, saving numerous clicks and valuable actor time. Actor-specific eyelid training increases accuracy. Manually adjust eyelid and eye position in the 3D scene. Training now displays the front-most texture image, making manual correspondences faster. To top it off, we’ve sped up the fitting process as well!
You can now automatically progress through Expressions, saving numerous clicks and valuable actor time. Actor-specific eyelid training increases accuracy. Manually adjust eyelid and eye position in the 3D scene. Training now displays the front-most texture image, making manual correspondences faster. To top it off, we’ve sped up the fitting process as well!
Neutralize
Did you have your coffee this morning? Neutral expressions can change slightly from day to day based on many factors. We now have a “Neutralize” button for both live and recorded sequences to accommodate these small day-to-day variations.
Did you have your coffee this morning? Neutral expressions can change slightly from day to day based on many factors. We now have a “Neutralize” button for both live and recorded sequences to accommodate these small day-to-day variations.
Annotations
We’ve made numerous adjustments to improve the UI, while maintaining the same easy-to-use workflow. Annotation are now clearly visible in the timeline, making it easy to see what frames have been adjusted. (Hint – don’t forget to use “J” & “K” to jump back/forward to the next annotation, or right-mouse-button to remove an annotation.)
We’ve made numerous adjustments to improve the UI, while maintaining the same easy-to-use workflow. Annotation are now clearly visible in the timeline, making it easy to see what frames have been adjusted. (Hint – don’t forget to use “J” & “K” to jump back/forward to the next annotation, or right-mouse-button to remove an annotation.)
New Help Docs
We’ve reworked our online documentation. It’s now far easier to navigate, and provides a simple interface to work through learning the program. It’s also portable, accessible without an internet connection. This is quite handy for those of you on location. Take a look.
We’ve reworked our online documentation. It’s now far easier to navigate, and provides a simple interface to work through learning the program. It’s also portable, accessible without an internet connection. This is quite handy for those of you on location. Take a look.
Settings
We’ve improved the managing of settings. You can now enter in specific values to most settings, which is very helpful to reproduce specific settings. You can import/export your settings as well; this is an extremely useful way to maintain specific types of settings you like for different performances, or to share settings among colleagues.
We’ve improved the managing of settings. You can now enter in specific values to most settings, which is very helpful to reproduce specific settings. You can import/export your settings as well; this is an extremely useful way to maintain specific types of settings you like for different performances, or to share settings among colleagues.
Clip Changes
In previous builds our drag-select to trim clips was convenient, but a bit tricky to get exact frames values. We’ve changed that. We still have the handy drag-select feature, but we’ve now added input boxes to enter specific frames or increment up/down frames to get exact precision. To make this better, faceshift 2014 now shows audio annotations right on the timeline.
In previous builds our drag-select to trim clips was convenient, but a bit tricky to get exact frames values. We’ve changed that. We still have the handy drag-select feature, but we’ve now added input boxes to enter specific frames or increment up/down frames to get exact precision. To make this better, faceshift 2014 now shows audio annotations right on the timeline.
Rehostable Licenses
Too often busy studios need to temporarily transfer a license to a different machine, for instance while shooting in a offsite sound studio. We’ve made faceshift 2014 more flexible. License Rehosting is now allowed 5 times/year.
Too often busy studios need to temporarily transfer a license to a different machine, for instance while shooting in a offsite sound studio. We’ve made faceshift 2014 more flexible. License Rehosting is now allowed 5 times/year.
Medicine:
http://www.speedyshare.com/f7JmN/download/JGS-fss-2014100-crk-wx64.rar
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FaceShift Unity Plug-In
https://www.assetstore.unity3d.com/en/#!/content/12767
FaceshiftBothKinecticDrivers.7z
FaceshiftPlugs.7z
Faceshift Demo Installer
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