Friday, July 11, 2014

Solid Angle for Maya to Arnold Renderer v1.1.0.3




Overview

Arnold for Maya provides a bridge to the Arnold renderer from within the standard Maya interface. 
Arnold for Maya is provided free-of-charge to customers that buy the Arnold core renderer.

Features

  • Seamless integration with Maya shapes, cameras, lights and shaders.
  • Image Based Lighting support, including a state of the art physical sky.
  • Interactive rendering (IPR) allows parameter changes to be rapidly previewed.
  • Support for volume rendering with Maya Fluids.
  • Support for Maya Hair and nHair.
  • Particles and Nparticles support, including particle instancer.
  • Defer the creation of geometric nodes at render time with the Stand-in placeholder nodes.
  • Productivity Boost: Set Overrides, Holdout Mattes, Shadow Catcher, Passes, UDIM style textures, and Arbitrary data.
  • Extensible through plug-ins (Golaem, FumeFx for Maya, Yeti, Shave & Haircut).
  • XGen integration
  • Texturable Geometric lights
  • Deep EXR
  • Rendering of Curves


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